Star Wars: Jedi
Academy
Capture The Flag Strategy Guide
(A basic guide for newbies)
Websites with permission to publish this file as
of 2004-01-11:
http://strategy.jediknight.net/
Hi,
my name’s Bilbo, and I played a lot of CTF in Jedi Outcast.
Firstly
you must remember that in Capture The Flag (CTF), there are only 2 goals: steal
your enemies’ flag, and stop them stealing yours – there’s no point in coming
to a CTF server for saber duels, or to rack up individual points – it’s a team
game, and you must play as part of the team.
On
public servers it’s a good idea to choose from one of two basic positions:
Attacker (flag capturer AKA carrier AKA capper) or Defender, it's no use
running around at random looking for enemy players to kill; you either go to
their base, or protect yours.
To
score a point for the team someone must go to the enemy base, grab their flag
(make contact with it, it will stick to their body), and make it back to home
base and touch your own flag while still in possession of the enemy flag. Simple.
Sections
covered:
·
The 'Base' Folder
·
The Command Console
·
Coloured names
·
Setting up Force powers
·
Self Killing
·
Lightsaber
·
Guns
·
Wanna Go Faster?
·
Attacking
·
Defending
·
Other positions
·
Team Messages
·
Recording Demos
·
Taking Screenshots
·
The Autoexec file
·
Finding Servers
The 'Base' Folder
This
Folder contains all your essential files and configurations for playing
JA. Any skins, models, custom configs,
maps etc that you create or download must be placed in here to function. The default path to this folder is:
My Computer > C: Drive > Program Files >
LucasArts > Jedi Academy > Gamedata > Base
Some
of you may have slightly different file paths, however the base folder will
always be located in the Gamedata folder, which is inside your Jedi Academy
folder.
The Command Console
Shift and ~
The
command console (AKA the console), allows you to do stuff in-game like
alter settings, change your name and view the backlog of any text that has
appeared on screen, so you don't miss any important messages. To activate the console press SHIFT
and the tilde key, the key to the left of the “1” key with this symbol on
it: ~
(some keyboards have these symbols instead: ¬ ` )
So
that’s SHIFT and ~. This opens the
console up, same key combo to close it.
A few helpful commands for you to type in the console:
cg_drawtimer
1
This
puts a clock up in the top right corner, so you know how long you have left in
the match.
cg_drawfps
1
This
shows your Frames Per Second in the top right, so you can monitor this if you
wish.
cg_drawteamoverlay
1
This
displays a list of your fellow team members, again in the top right, along with
the weapon they have equipped, their health and their shields. This is very handy for monitoring the status
of your capper, if you see his health going down you know he is under attack,
and will need to go help him.
If
you need to turn any of these off, just type:
cg_drawtimer
0
cg_drawfps
0
cg_drawteamoverlay
0
1337jedi
In
order to get a coloured name, at the name option you must input the ^ symbol
(SHIFT and 6) along with a number before each letter you wish to change the
colour of.
^1 = red
^2 = green
^3 = yellow
^4 = blue
^5 = aqua
^6 = purple
^7 = white
So
for example to name yourself
RedDragon
You
would type
^1Red^4Dragon
Simple
as that. You can change your name
mid-game in the console by typing (for example):
set
name RedDragon
You
can also bind different names to different keys if you want. example:
bind
1 set name RedDragon
bind
2 set name ^1Red^4Dragon
Now
you can switch between names at the press of a button.
To
find the best force power configuration for you, I recommend trying out each
one from both light side and dark side find what you are comfortable with. Each force power can be used effectively
with practise, and you will soon find out which ones work best for certain maps
or positions. Bear in mind you will
probably need all of the neutral force powers (speed, jump, push, pull) maxed
out, with the exception of force sense as some of you may not find this a
necessity.
Speed
is the most useful of all the powers, as a capper you can get in and out of
enemy base a lot quicker with it, and trust me if you are playing against a
team with any level of skilled player in it you will have approximately 0%
chance of capturing the flag (capping) without it.
As
a defender it allows you to chase enemy cappers and get back into position near
the flag before any more enemies get a free run at the flag.
Jump
is also a must have, for obvious reasons, it allows you to reach higher levels
of the maps in shorter times, and a jumping target is harder to hit. Also
combine speed with jump to clear some massive distances and make quick escapes.
Push
is a handy force power, it can be used to push enemy fire back at them (try to
time it so you push just as they fire for maximum damage). You can push enemies mid air to halt their
jump momentum (and maybe make them fall into a pit) or off ledges or just throw
them off course if they are in pursuit of you or your capper.
Pull
can be used for a number of purposes too.
You can use it to pull an enemies weapon from them (depending on their
force setup, how close you are to them or if they are using Absorb). You can
use it to thwart them in mid-air if they are making a jump over a ledge, it
will cause them to fall into the pit below (very annoying). Also if you see an enemy chasing down your
capper, you can pull them to slow them down and increase your capper's
lead. Do not overuse pull on someone
with Absorb activated, as this will do little other than fill their force back
up for them.
Sense
can be used for a number of reasons, it counters mind trick, so use it to see
any invisible enemies. As a defender
it's handy as some cappers use mind trick to sneak in and make a clean break
with the flag, so having sense activated will allow you to see them
coming. Even if they do not have mind
trick you can still use sense to see them coming early. Very useful for maps with multiple entrance
points. (ie Hoth.) As an attacker you
should beware of enemies coming to recover their flag. Some of them will use mind trick so they can
get a surprise attack on you. Consider
using sense to counter this.
Worthy of special mention are Team-Heal (light-side) and Team-Energise
(dark-side). Depending on whether you
are light side or dark side you should always have one of these in your force
setup. Team-heal replenishes the health
of team-mates around you for a portion of your force, and team-energise
replenishes force. These are essential for keeping your capper alive - If he
runs out of health he dies, if he runs out of force he can't escape the enemy
very easily.
The Self-Kill Command
Death to us all.
For
those of you who do not know it is possible to 'commit suicide' in the
game. Although looked upon as cheating
or 'lame' by some, there is no denying that in competitive CTF, it is
tactically sound to use it. Basically
what it does is respawn you at one of the respawn points in your base
(duh).
Why
use it? Well if you are low on health, ammo or force, you will respawn full on
health and force, and can go restock your ammo again. This is ideal if you are trying to catch an enemy capper; why try
to catch him hobbling along with no force, when you can respawn and speed off
after him again? Or if you are trying
to defend your capper in base but are out of force, again, you can respawn and
help him out.
Falling
off a ledge? Why waste all those
valuable seconds before you hit the bottom when you can self-kill, respawn and
get back in the action. Remember the
blink of an eye can be the difference between capping or not.
To
self kill you should bind the command to a key so you don’t need to keep typing
it in. To bind it, open the console and
type 'bind k kill' or any key if you
have 'k' assigned to something else. Now
whenever you want to respawn just press 'k' or your selected key.
Put it away and get a gun.
I
know many of you are big fans of the lightsaber, but trust me when I say
all it is really good for in guns CTF is as a shield. Trying to take on anyone toting a rocket launcher with a
lightsaber is not going to work. Even
trying to catch up with someone to get close enough to use it will be extremely
tough.
(Need
proof? go to: http://www.own-age.com/vids/videoprofile.asp?id=369 this was a 1 v 1 saberist V gunner battle from JK2
where the saberist got beaten fairly easily.)
As
a minimum have the lightsaber defense maxed out, as this blocks nearly all
primary fire and some secondary fire.
As a flag runner this will be a great help to you to block incoming
fire, and help you on your way. In defense use it to stop people picking you
off early with a snipe. There really is no need to have anything more than the
lowest level of lightsaber offense, when you can use the points to better use
with a helpful force power, saying that look at your force setup, if you can
spare the points, then bump up your saber offense if you wish, saber throw is
really pretty pointless though. All the
lightsabers have the same level of protection against incoming shots, so it
doesn't really matter which one you use.
Bang bang
bang.
Ok, so you can move, you can use the
force, you can self-kill, but you cant shoot for shit... what to do...?
Try to pick up the real heavy fire
weapons first i.e. Rocket Launcher, Golan Flechette, Imperial Repeater and
Concussion Rifle, these dish out the most damage and can penetrate saber
defense. You also get splash damage
from the secondary fire on these. Of
course all the other guns can be effective too especially the secondary charged
shot of the blaster, two hits from this can take an enemy down, it is also a
fast and accurate shot.
If you are defending a good tactic
to use is to grab a gun, use up most of the ammo, kill the enemy, then
self-kill; the gun you were using will now be a full clip of collectable
ammo. So you can go collect the gun
from its spawn point, then top up your ammo with the one you dropped when you
died. Good for a two-man defense, you
can keep each others ammo up as well.
As an attacker, you should consider
taking some decent guns with you too, for obvious reasons, to take out the
defense before you grab the flag, or if they are in pursuit of you take ‘em out
so you can bomb back home.
If you are finding it hard to
improve your aim, stick with the guns that have splash damage, that is guns
that have a large radius of explosive damage i.e. Rockets or Repeater, so you
don't have to be exceptionally precise with your aim but can still deal out
damage. The best thing to do is really
spend some time learning each weapons attributes: speed of projectile, damage
it inflicts, firing arc, distance, accuracy of aim, stuff like that, you will
soon get to know what weapon is best for certain situations.
Note that some guns penetrate shields
and hit the health hard, you'll need to find these out yourself ;) but can be
very useful for killing enemies quicker.
If you are chasing down an enemy
watch their speed and movement and try to judge where they are going to be and
shoot slightly ahead of them so they run into your shot.
Ever
feel like you just can't keep up with some guys? They just seem to fly past you?
You need to learn to 'strafe jump'.
How to do this? Difficult to
explain... Ok firstly find a straight
stretch of map (the overpass on Yavin Hilltops maybe), start running and hit
force-speed, now as you are running tap jump (make sure you use no
force, just tap it) keep tapping it, so that each time you land you tap
it again to create a constant 'bounce'.
Now start turning your mouse in a sort of semi circle in front of you,
arcing from left to center, center to right and back again, with a slight pause
at the middle (the pause should be as you jump, its just split second) the
pause is to allow you to build up a rhythm.
Don’t just swing your mouse left-right-left like crazy, you need to do
it in time with your jumps, as they speed up, you will be able to move the
mouse faster. On each jump you should
press one of the strafing keys (A or D by default). Sometimes you will alternate A, D, A, D etc, sometimes you’ll
stay on one key. It just depends on how
you are moving and if there is an incline or slope etc. Practise jumping while tapping the strafe
keys, this is the hardest part to learn.
If you need more help with this email me and let me know.
AKA flagger
/ capper / flag runner.
So you want the glory eh? Well it won’t be easy.
Your Job is to go to the enemy base,
grab their flag and make it home again, oh and try not to get killed in the process.
First off, the more health and
shields you have, the harder you will be to kill, so on your way to attack pick
up any extra shields you can, this makes your job easier, and the bad guys'
harder. You also will want to find the
most effective route from base to base: quick and easy with pickups on the
way. Try to make as many attack
attempts as possible, and as quickly as possible, if you fail one time, get
back and try again before the enemy regroups his defenses.
Take in a gun if you can, obviously
if you can kill any of the enemies defenses then it will be easier to make a
run for the flag, some find it easier to run in-and-out again as fast as
possible (stealth cappers lol) avoiding the defense with quick moves and jumps. Find what works for you, some times you will
need to stop and fight back, sometimes a quick run will be needed. Keep changing your attack route, speed and
style, otherwise the enemy will become wise to you pretty quick.
Drop det packs and mines behind you
on the way back to destroy or delay enemy chasers.
Try to conserve as much force as you
can before you get into enemy territory, there’s no point in using it all up,
then trying to cap with no force to make a getaway, at least make sure you have
enough to activate speed just before, or just as you actually grab the flag,
you'll need to run like the wind to escape.
You should try to pick up the 'Force
Boon' - this item replenishes your force at about 8 times the speed of normal,
very useful for escaping, pick this up if you can.
Learn the routes, learn how to
switch between them quickly and efficiently, using roll, speed, jump, wall
walks and strafe-jumping to your advantage, anything to throw the other team
off track. Hopefully with your team
behind you (cover fire, team-energise / team-heal) you will make
it back in one piece to make the cap. Try to pick up health / shields on the
way back too.
You may arrive at enemy base to find
it empty if their flag has been taken by a team-mate and they are off trying to
recover it. In this situation use the
time to recharge your force pool, stock up on health / armour and weapons, and also keep an eye out for the enemy capper, try to kill
him and return your flag if he does come into base. If the other team returns their flag you should have a free run
at it since the enemy will be in the process of covering their capper or
self-killing to return to base, so be quick and grab the flag while you can!
What to do if your flag has been
stolen? In the meantime you will have
to hold off the enemy as your team try to return the flag. Homebase is often (but not always) the best
place to stay. In your base you will
have supplies of ammo, health and shields, plus you will be closer to the flag
so you can make the cap as soon as your flag is returned. Again the rest of your team should provide
some support for you in base but if things are getting too much, consider
making a quick run around the base, or just outside it (not too far away, just
enough to lose the enemy or give your team mates time to kill them), remember
homebase is the first place the enemy will come looking for you.
Brief note: As an attacker you will need to be
able to strafe-jump. Against any
skilled player strafe-jumping will be an absolute necessity to escape, if you
can't do it, you'll be mincemeat, so you better learn.
The Defender
Flag
protect0r.
Your role is stop the enemy capper
from grabbing the flag, and if he does manage to, then you have to stop him
getting back to his base.
Basics? Well get heavy guns, get as many guns and ammo as you can before
the enemy approach. Stand near the
flag, or on it if you like. Don't waste
force, you will probably need to give chase at some point so leave enough for
speed.
Collect any explosives nearby and
set them near the flag or on it, be ready to detonate them as soon as the enemy
capper gets in range.
Don't let them wander about your
base collecting health or regenerating force, whatever, if they're in your
base, you need to put pressure on, try not to leave sight of the flag if you
are on your own, remember that it wont always be one attacker at a time and
they may try a quick cap run, you need to keep your eyes peeled.
If an enemy flagger gets away you
will have to chase him down, if you are out of force get off one last shot and
self-kill, then go go go! Obviously
following the path he escaped is a good idea, but if you know the map well
enough try to judge where he will be or think of a shortcut / alternate route
and try to head him off. Also try to pick
up a decent gun while you are on route to intercept, however if he has made a
substantial lead you may have to forfeit the gun in favour of catching up and trying to kill him by other methods (saber / pull
off ledge / use weaker gun).
Last chance to stop the cap... Grab the flag yourself! this may be your
last option, out of guns, little force, none of your teams cappers to be seen -
you'll have to get it! You then have to
switch gear and take on the role of the capper, and hope that your team-mates will
help you out. At very least try to hold
the flag until you or one of your team kills the enemy carrier, then you can
consider self-killing and returning to flag defense if you think you will be
killed anyway. (or you can make an attempt to get home and let someone else
take over flag defense for a minute).
Again I will reiterate
Strafe-Jumping, you will need to learn to do this in order to catch up with
enemy flag runners, Otherwise you can
chew on their dust as they disappear into the distance.
Ok so Attacking and Defending are
pretty basic positions, once you become competent at these consider taking on
the role of "Perimeter Defense" (Perim D) or "Midfield"
(Mid). You may find yourself switching
between or covering both, depending on how many people are in your team.
Perimeter
Defense
Your role will be mainly to take the
pressure off of the flag defense by taking out any incoming attackers before
they reach the flag base. Your position
should be somewhere on the outskirts of your hombase, somewhere that gives a
good view of all incoming routes, so you can pick off as many enemies as
possible. Pick up some decent
firepower, you'll want to hit the enemy hard.
You should try to hit enemies at least once before they reach the flag
defender, this will make things a lot easier for him as he won't have to do so
much of the work. Obviously though you
will be aiming to completely destroy the enemy, but if not do as much damage as
possible. Don't let enemy cappers have
a free run at your flag, chase after them, do as much damage as possible, then
self-kill and return to position. If
possible when self killing try to do so near your flag d, so he can have your
ammo. Don't let the enemy 'camp' in
your base either, go to him, put on pressure so your flag d can stay in
position. You should also be keeping an
eye out for your own flagger, giving him cover and team force.
Mid
As midfield your main jobs are to
provide support for your flagger on his way in and out of enemy base and to take
out any enemies before they reach your base.
Equip yourself with some firepower and team forces, these will be
essential as a lot of the time mid will be the place where your capper runs out
of force and gets caught out. Team energise will allow him to make the last run home with the most ease. Try to kill incoming enemies early to take
pressure off of defense. You must be
ready to move fast to cover your flagger, and take out enemy chasers. Use pull or push to slow them down or cause
them to fall into a ditch. Try to pick
up any health or shield packs too, so the enemy can't take them and use
them. Be prepared to move into a more
forward position too, maybe try to snipe enemy defense, or cause enough
distraction to allow your capper an easier time.
Incoming!!!
Ok, sometimes it is helpful to
inform your team-mates of certain information, ie: the location of your
flagger, any incoming enemies or which way the enemy capper escaped. Now instead of stopping and typing "The
bad guy escaped the left way!!!!11", by which time he's already halfway
home or in a completely different area, you can bind a key to say any message
you want. I find that binding your
messages to the numerical keypad is effective.
(Thanks to DeTRiTiC-iQ for this idea.)
You will again need to go into the command console to do this.
The keypad numbers are represented
by these codes:
KP_SLASH
KP_STAR
KP_MINUS
KP_PLUS
KP_ENTER
KP_HOME ( 7 )
KP_UPARROW ( 8 )
KP_PGUP ( 9 )
KP_LEFTARROW ( 4 )
KP_5
KP_RIGHTARROW ( 6 )
KP_END ( 1 )
KP_DOWNARROW ( 2 )
KP_PGDN ( 3 )
KP_INS ( 0 )
KP_DEL
you can also use the number keys
along the top of the keyboard if you prefer
0, 1, 2, 3, 4, 5, 6, 7, 8, 9.
you can bind any of these to say any
message.
Now obviously you don't want to
share your team messages with the other side, so the command for a team only
message is
say_team
So in order to bind your message
type this into the console:
bind * "say_team
friendly flag carrier needs help at home base!"
replace * with whichever key you want.
You can enter any message you choose, you may want to make certain
messages depending on what position you will play, here are some suggestions:
Attacker / Flag Carrier:
I need urgent healing!
I need an urgent force boost!
I am now in home base with the flag
I am in the LEFT route
I am in the RIGHT route
I am in MID need support now!
I need cover in home base
immediately!
Defender:
Incoming enemy LEFT route!
Incoming enemy RIGHT route!
The enemy flagger escaped through
the LEFT route!
The enemy flagger escaped through
the RIGHT route!
The enemy flag carrier is in MID!
Base overrun - Help Needed!
Obviously you can input any message
you want, and can make them map specific, so any maps that have upper routes,
or special mid areas you can make messages regarding those if you wish. You can also put the colour codes mentioned
earlier in there for effect, same way as before; ^ then the number for the
colour you want.
Makin'
movies
If you want to record yourself in-game
the easiest way to do so is to copy and paste the following script into a text
file, and rename it:
recordingdemos.cfg
then put it in your 'base'
folder. (To activate the demo script
type in the console:
exec recordingdemos.cfg
Now all you need to do is press f11
to start recording and then f12 whenever you want to stop. You can change the start / stop keys to
whatever spare keys you want if you prefer by editing the script in notepad.
By activating the demo program you
will automatically create a folder in your 'base' folder called 'demos', this
is where they will be stored. (indeed)
To watch your demos just go into
multiplayer > play > play demo, then choose the demo you want.
You can rename the demos in the
demos folder so you know which is which, rather than demo1, demo2 etc.
Here is the script:
// JA Bindings
bind f11 vstr startswitch
bind f12 vstr stopswitch
set startswitch "g_synchronousClients 1;vstr
rec_demo;g_synchronousClients 0"
set stopswitch "stoprecord; vstr nxt_demo; echo
Recording Stopped.; echo Current Queue; rec_demo"
// Cycles 1-20
set demo_01 "set rec_demo record demo01; set
prv_demo vstr demo_20; set nxt_demo vstr demo_02"
set demo_02 "set rec_demo record demo02; set
prv_demo vstr demo_01; set nxt_demo vstr demo_03"
set demo_03 "set rec_demo record demo03; set
prv_demo vstr demo_02; set nxt_demo vstr demo_04"
set demo_04 "set rec_demo record demo04; set
prv_demo vstr demo_03; set nxt_demo vstr demo_05"
set demo_05 "set rec_demo record demo05; set
prv_demo vstr demo_04; set nxt_demo vstr demo_06"
set demo_06 "set rec_demo record demo06; set
prv_demo vstr demo_05; set nxt_demo vstr demo_07"
set demo_07 "set rec_demo record demo07; set
prv_demo vstr demo_06; set nxt_demo vstr demo_08"
set demo_08 "set rec_demo record demo08; set
prv_demo vstr demo_07; set nxt_demo vstr demo_09"
set demo_09 "set rec_demo record demo09; set
prv_demo vstr demo_08; set nxt_demo vstr demo_10"
set demo_10 "set rec_demo record demo10; set
prv_demo vstr demo_09; set nxt_demo vstr demo_11"
set demo_11 "set rec_demo record demo11; set
prv_demo vstr demo_10; set nxt_demo vstr demo_12"
set demo_12 "set rec_demo record demo12; set
prv_demo vstr demo_11; set nxt_demo vstr demo_13"
set demo_13 "set rec_demo record demo13; set
prv_demo vstr demo_12; set nxt_demo vstr demo_14"
set demo_14 "set rec_demo record demo14; set
prv_demo vstr demo_13; set nxt_demo vstr demo_15"
set demo_15 "set rec_demo record demo15; set
prv_demo vstr demo_14; set nxt_demo vstr demo_16"
set demo_16 "set rec_demo record demo16; set prv_demo
vstr demo_15; set nxt_demo vstr demo_17"
set demo_17 "set rec_demo record demo17; set
prv_demo vstr demo_16; set nxt_demo vstr demo_18"
set demo_18 "set rec_demo record demo18; set
prv_demo vstr demo_17; set nxt_demo vstr demo_19"
set demo_19 "set rec_demo record demo19; set
prv_demo vstr demo_18; set nxt_demo vstr demo_20"
set demo_20 "set rec_demo record demo20; set
prv_demo vstr demo_19; set nxt_demo vstr demo_01"
// set Assignments
set rec_demo record demo01
set prv_demo vstr demo_20
set nxt_demo vstr demo_02
// Sprayed bug free by TF_BioHazard
// May the Force be with you!
// www.teamfusion.org
One note, after you have finished
playing, I suggest renaming the demo straight away, since if you disconnect
from a server, then go back in to record again, it will record Demo1 again,
over the top of your last one.
Taking
Screenshots
Kodak Gold
The easiest way to take a picture
from your point of view (pov) is to again, bind a key to do it. So pick any
spare key (doesn't have to be n) and in the console type:
bind n screenshot
this will take 1 shot, with the
screenshot number stamped onto it, if you don't want the number on it you can
use this instead:
bind n screenshot silent
All your screenshots will be saved
in a new folder 'screenshots' in the 'base' folder.
The Autoexec
File.
Inside your Base Folder there may be
a file called the autoexec.cfg, if not create a file using notepad and name it
autoexec.cfg
This means automatic execution,
basically every time you start up the game everything in that file gets
activated. This file has to be located
in the 'Base' Folder. If you want to
make sure that every time you play you have your recording demos script, and
your other 'cg' commands (mentioned earlier) active, you can put these commands
into your autoexec file, again using notepad.
(This is not entirely necessary, but
it just ensures all your configs activate on every server.)
Inside the file you can add all the
commands I've talked about so far so, inside type:
bind 1 set name killer (example name only)
bind 2 set name ^1Red^4Dragon (example name only)
cg_drawtimer 1
cg_drawfps 1
cg_drawteamoverlay 1
bind k kill
exec recordingdemos.cfg
and if you want to use team messages
you can also put these in (these are the defensive messages, change them to the
attacker ones if you are planning on attacking).
bind * "say_team
Incoming enemy LEFT route!"
bind * "say_team
Incoming enemy RIGHT route!"
bind * "say_team The
enemy flagger escaped through the LEFT route!"
bind * "say_team The
enemy flagger escaped through the RIGHT route!2
bind * "say_team The
enemy flag carrier is in MID!"
bind * "say_team Base
overrun - Help Needed!"
Replace the * with any of the
keys previously mentioned.
Please note that if you have a key
bound to a certain message or command, and you want to change it, yo uwill
first have to delete the line from your autoexec.cfg.
Ok so you can use the in-game
browser, but I and many others don't find this very user friendly or
efficient. Here are some free
programmes you can use which are a lot more accurate and easy to use:
The
All-Seeing Eye - http://www.udpsoft.com/eye
GameSpy
- http://www.gamespy3d.com
Q-Tracker
- http://www.qtracker.com
alternate
Game Server Monitor (aGSM) - http://www.agsm.net
This guide was
written by Bilbo Skywalker, please don't leech from it, if you want to use it,
contact me and let me know. Likewise if
you have any comments or questions get in touch.
Or sign up
and PM me at:
http://www.echonetwork.net/vb/
or
http://www.lucasforums.com/forumdisplay.php?s=&forumid=163